The 2009 season of the National Rugby League will mark the one hundred and second year of professional rugby league in Australia.
There will be 16 teams competing in the competition. The first match of the regular season starts on 13 March, 2009.
.: The Teams :.
Brisbane Broncos Bulldogs RLFC (formerly known as Canterbury Bulldogs) Canberra Raiders Cronulla Sharks (also known as Cronulla - Sutherland)
Gold Coast Titans Manly Sea Eagles (also known as Manly - Warringah) Melbourne Storm Newcastle Knights New Zealand Warriors (formerly known as Auckland Warriors) North Queensland Cowboys Parramatta Eels Penrith Panthers St. George Illawarra Dragons (amalgam of St. George Dragons & Illawarra Steelers) South Sydney Rabbitohs (now joint-owned by Russell Crowe & Peter Holmes à Court) Sydney Roosters (alternately styled East's after original name East Sydney Roosters) Wests Tigers (amalgam of Western Suburbs Magpies & Balmain Tigers) .: Fantasy League :.
Go to:
Toyota NRL Dream Team 2009 .: About the Game :.
The game is played by 13 men per side, who take the field and contest their skill and strength against that of the opposing side for a period of 80 minutes, consisting of two 40 minute halves. There are an additional four men per side who make up the interchange bench, (or reserves), who can take the field at the coach's discretion, (usually to rest a tired player, or to break a deadlock)
.: Rugby League Player Positions :.
Unlike some football codes, the numbers worn on the backs of the player guernseys actually indicate the place on the field at which the player starts the game...
Number & positions are as follows:
1. Fullback
2. Wing
3. Centre
4. Centre
5. Wing
6. Five-eighth
7. Half-back
These 7 are your BACKS. They consist of quick and athletic blokes, with the 5/8 and Half-back being your key men. They are the ‘first’ and ‘second’ receivers and control the teams offensive pattern. 8. Prop
9. Hooker
10. Prop
11. Second rower
12. Second rower
13. Lock
These 6 are your FORWARDS. Players of a taller, heavier, more muscular build, they form the primary defence against the opposing team. Numbers 14 ~17 are reserved for those players starting off the bench. As mentioned before, they take the field at the coaches discretion, (a team is allowed 12 ‘interchanges’ a game).
There can only be 13 players on a side at any time, if more than 13 are seen on the pitch, a penalty will be awarded to the other side, during play. .: Scoring Points in Rugby League :.
Scoring points consists of 4 methods:
TRY – act of planting the ball over the oppositions goal line. Results in 4 points being awarded.
TRY CONVERSION – after a try is scored, team is given a ‘bonus’ chance of gaining a further 2 points by kicking the ball (which is relative to where the try was scored) between the goal posts.
PENALTY GOAL – a penalty is given by the referee to a team, and the team chooses to ‘kick for goal’ which is also worth 2 points if successful
DROP GOAL – during a play, a player ‘drops’ the ball deliberately, that must make contact with the ground first, and then is kicked over the opposition goal posts. Worth 1 point.
.: Types of Kicks in Rugby League :.
Rugby League is a game of intricacies, a fine balance between running the ball and kicking. League is all about tactics and thus, kicking plays a huge role in our game.
There are basically 4 different types of kicks:
LINE DROP-OUTS which occur when the attacking team traps and tackles a defensive team in their own ingoal area. The following results in a ‘Goal Line Drop Out Kick’
KICKING FOR TOUCH (Sideline) resulting after a penalty
FIELD POSITION KICKS which include
kicking for field position (usually on the 4th~5th tackle) and
kicking for sidelines which result in a scrum where the ball goes over the sideline (the ball must bounce INSIDE the line, else a scrum will take place from where the kicker KICKED the ball),
kicking for 40/20 (where if a kicker can kick the ball inside his own 40m line, and find the sidelines inside his opponents 20m sideline, scrum feed will go to the kicker’s team. Essentially, this is to reward the kicker for good play
ATTACKING KICKS which deserve a special section of its own, but basically a kick (usually when close to your opponents goal line) that is aimed so that your team scores a TRY.
.: Basic Rules in Rugby League :.
26 players, or 13 players a side take the field.
Game is played in two 40minute halves. There is NO injury time or extra time given (except if scores are tied at the end of the game, but we’ll get to that). If the hooter goes at half or fulltime, the current play will be the final play until the player is tackled or you get a dead ball situation.
Play starts by one team kicking off from half way, to the opposition (and in the 2nd half, they swap ends and the other team kicks off instead).
SIX tackles per offensive run (barring a tackle count restart), a Tackle Count Restart is when the tackle count is RESTARTED from ZERO).
A tackle is completed when the player with the ball is HELD, basically, if the guy is swarmed by the defence and can’t move, or is taken to ground, he’s tackled. You’ll hear the ref shout ‘Hold/Surrender’.
Once a player is ‘HELD’/Tackled, he must stand up and play the ball. How does he do that you ask? We’ll, he simply stands up and places the ball on the ground, and rolls the ball with one leg behind him.
On defence, those who made the tackle must now get up and run back to their defensive line before the play of the ball is completed EXCEPT for TWO players, who can stand in front of the tackled player. They are referred to as MARKERS. They must stand directly in front of the person playing the ball, until the person playing at dummy half picks up the ball.
Lastly on defence, the remaining players must retire 10 metres BEFORE the PLAY of the BALL is complete (ie. Dummy half touches the ball), otherwise a penalty, favouring the attacking team could ensue.
As mentioned, an attacking team is allowed SIX tackles. If they can’t score or haven’t got rid of the ball before the 6th tackle is complete, a TURNOVER results.. which is exactly that – you TURN the ball OVER to the defensive side. CONVENTION is to kick the ball on the 5th (or LAST) tackle, thus to maximise field position gain. Attacking teams can kick the ball at ANY time.
Basically, there are a couple of rulings regarding In-Goal action, (btw: In Goal refers to the goal area of each team….)
TOUCH IN-GOAL In this instance Touch refers to the sideline/backline. Touch in-goal refers to the ball going over the sidelines in the goal area. The LAST person to deliberately TOUCH the ball determines what actions following.
If it is an attacking player who is deemed to have ‘touched’ the ball last, then the following play is a 20m restart (the ball is brought back out to the defensive teams 20m line), and possession is award to the defensive team.
If a defensive player is last to touch the ball, then a LINE DROP OUT results.
TURNOVERS Turnovers in the in-goal field are twofold:
If the attacking team makes a mistake in the oppositions in-goal, a 20m restart ensues.
If the defensive team makes a mistake in their own in-goal, the ball is deemed IN PLAY until the a result is forced (whether it be the defensive team making the ball DEAD, or the attacking team scoring a TRY).
GROUND THE BALL A defensive team can force the ball dead in their own in-goal by ‘GROUNDING’ the ball with downward force with any part of the body above the waist and below the neck. Results in a LINE DROP OUT.
However, grounding the ball also refers to an attacking team scoring a TRY and whether they have ‘GROUNDED’ the ball correctly. This can only be achieved by using the hand, and exerting downward force on the ball, whilst the ball is in contact with the ground.
Scrum: A silly convention, which comes into play, when an error or a sideline kick is committed. Basically, all the forwards gather around, forming a 3-2-1 configuration. They come together to form a ‘scrum’, and the ball is fed (depending on who’s entitled to the ‘feed’ – usually, goes against the team who committed the error, or the team who kicked for touch) to the loosehead prop (forward nearest you..but for the last decade or so, goes straight to the 2nd rower), and play restarts once the ball comes out of the scrum.
Essentially, the scrum is an old habit from Rugby Union, which a lot of League fans believe should be gotten rid of as it simply slows the game down.
In today’s game, a win ‘against the feed’ (the person who rolls the ball in), is very rare…so it’s basically there for forwards to get their breath back
You gotta Love your League
